DeSmuME Manual for the Linux Glade port
Quick Getting Started Guide
Due to the numerous different distributions and hardware platforms Linux runs on, desmume for Linux is only offered in source code form. This means you have to build a binary (compile) Linux for yourself. If you do not know how to do this, please refer to Installing DeSmuME from source on Linux.
Once you have build and installed the binary, you will have 3 different Linux ports to choose from: desmume gtk+, desmume glade, and a desmume command line port. This manual is about the glade port. You can start it by typing 'desmume-glade' on the command line.
When you start the emulator for the first time, you probably just want to play a certain game. You can do this by going to 'File' in the menu, and selecting 'Open'. This will open up an explorer window, within which you can browse to the rom (nds file) that you wish to play. Once the game has finished loading (and this should only take a few seconds at most), the game will start automatically.
Command Line Options
This port of desume has several command line options, which will be listed here :
Loads savegame from slot NUM
Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)
Disables the 60 fps limiter
Enable the ARM9 GDB stub on the given port
Enable the ARM7 GDB stub on the given port
Show summary of options.
=== -v, --version Show version of program.
The rest of this manual will be spend on explaining all the other options in the menu.