DeSmuME Manual for the Windows port

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==== File | Quick Screenshot ====
 
==== File | Quick Screenshot ====
FIXME: I dont know what this option does.
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This option also dumps a screencapture, but it has a pre-determied filename and location. It will be called printscreen.bmp, and located in the same folder as your desmume binary.
  
  

Revision as of 20:15, 27 March 2009

Quick Getting Started Guide = When you start the emulator for the first time, you probably just want to play a certain game. You can do this by going to 'File' in the menu, and selecting 'Open Rom'. This will open up a n explorer window, within which you can browse to the rom (nds file) that you wish to play. Once the game has finished loading (and this should only take a few seconds at most), your game will automatically start running.

Contents

Menu Layout

The rest of this manual will be spend on explaining all the other options in the menu.


File Menu

File | Open Rom

This option is for loading games. A game is typically called a rom file. Just use the explorer window to browse to the file, and click on open. The game should just load and start. The desmume windows port is also able to load some compressed formats, like zip, rar, and 7-zip. Just as long as there is a valid game (rom) file in the compressed archive ending with an .nds extension, it should load fine.

File | Recent Rom

This menu option contains a list of the roms that you have most recently loaded. You can quickly access a game that way, without having browse to the right directory with the 'Open Rom' option.

File | Rom Info

This option offers some information about the internals of the rom file, like name, code, manufacturer, and size. This should not concern the casual gamer, but may come in handy for developers.

File | Save State As...

Imagine you have gotten to a certian point in a game, and you need to do something else. The emulator let's you save the current state of the game, so that you can continue the game later at precisely the same point somewhere in the future.

File | load State As...

Once you have saved a game's position, or 'state', you can load it again with this option.

File | Save State

This option works fairly similair to the 'Save As' option, altough it let's you save numbers instead os specifying a chosen name. Also, All the states saved via this option end up with a pre-determined name of 'game (rom) name'.dsx. So if the game is called MyGame, the first savefile will be called MyGame.ds0, the second one MyGame.ds1, etc.

File | Load State

This option let's you load the states that you saved via the 'File | Save State' option

File | Import Backup Memory

Backup Memory is the data the game uses to remember its own state. It is stored on the cart in a normal game. The file format is '.duc'. .duc is the same thing as .sav but a different format. People use pro action replays to capture it from their card and post it online without using emulators. Go to gamefaqs.com and find a '.duc' save file for a game you can use that function to import it into desmume. Its the save file. save ram. where your saved game goes. desmume calls it .sav file

File | Save Screenshot As...

This lets you take a screenshot of the current view of the emulator, and specify it's name to save as a bitmap (.bmp) file.


File | Quick Screenshot

This option also dumps a screencapture, but it has a pre-determied filename and location. It will be called printscreen.bmp, and located in the same folder as your desmume binary.


File | Record AVI

This option lets you capture what's going on in the emulator, and save it in an avi file.


File | Stop AVI

The 'Record AVI' option continues to record the game, untill you press the 'Stop Avi' option.


File | Quit

Choosing this option exits the emulator.


Emulation Menu

View Menu

Config Menu

Tools Menu

Help Menu

Personal tools