KnowledgeBase
From DeSmuME
(Difference between revisions)
(→------ Other games ------) |
|||
(19 intermediate revisions by one user not shown) | |||
Line 1: | Line 1: | ||
This is a concise list of tips to get games running. This includes "known bugs" which users should work around themselves and not expect to be fixed any time soon. | This is a concise list of tips to get games running. This includes "known bugs" which users should work around themselves and not expect to be fixed any time soon. | ||
− | ===== | + | |
− | * | + | ===== ------ Pokemon ------ ===== |
− | ** | + | * There are forums dedicated to pokemon gaming elsewhere on the web. Go there. |
− | + | * Pokemon HeartGold/SoulSilver | |
− | ** | + | ** see [[#SAVEANDLOAD]] [https://sourceforge.net/p/desmume/bugs/1345/ #1345] (timing bugs accumulate; graphical corruption and freezes) |
− | + | ** see [[#JIT]] [https://sourceforge.net/p/desmume/bugs/1272/ #1272] | |
− | * ''' | + | |
− | + | ===== ------ Other games ------ ===== | |
− | * | + | * '''No snags, with updated desmume''' |
− | * | + | * '''No snags, with particular settings''' |
− | * | + | ** Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options or else sound and music are broken [https://sourceforge.net/p/desmume/bugs/1342/ #1342] |
− | * | + | ** Zelda: Phantom Hourglass - Use microphone samples [https://sourceforge.net/p/desmume/bugs/1327/ #1327]; Finetune SoftRasterizer "Depth Comparison Threshold" |
− | ** | + | <span id="SAVEANDLOAD"> |
− | * | + | * '''Text rendering is poor''' (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0.9.10 versions) |
− | * | + | ** Shin Megami Tensei: Devil Survivor [https://sourceforge.net/p/desmume/bugs/1191/ #1191] |
− | * | + | * '''Other rendering is poor''' (toggle between opengl and softrasterizer renderers to get through game) |
− | * Runtime snags, save in-game and reload frequently | + | ** Picross 3D (Lines and puzzle pieces rendering badly, causing frustration) [https://sourceforge.net/p/desmume/bugs/1301/ #1301] |
− | ** | + | * '''#SAVEANDLOAD''' Runtime snags, save in-game and reload frequently (most likely all timing bugs) |
− | ** | + | ** Digimon (freezes in conversation) [https://sourceforge.net/p/desmume/bugs/1040/ #1040] |
− | * Runtime snags, requires timing tweaks | + | ** Rune Factory (timing bugs accumulate; freezes) [https://sourceforge.net/p/desmume/bugs/1249/ #1249] |
+ | * '''#TIMING''' Runtime snags, requires timing tweaks | ||
** Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See [https://sourceforge.net/p/desmume/bugs/1156/ #1156] | ** Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See [https://sourceforge.net/p/desmume/bugs/1156/ #1156] | ||
− | * Runtime snags, JIT-related (change jit/recompiler blocksize or disable jit/recompiler) | + | <span id="JIT"> |
+ | * '''#JIT''' Runtime snags, JIT-related (change jit/recompiler blocksize or disable jit/recompiler) | ||
** Warioware Touched (nonplayable(?) behavioural bugs) [https://sourceforge.net/p/desmume/bugs/1178/ #1178] | ** Warioware Touched (nonplayable(?) behavioural bugs) [https://sourceforge.net/p/desmume/bugs/1178/ #1178] | ||
** Castlevania: Aria of Sorrow (graphical bugs) [https://sourceforge.net/p/desmume/bugs/1275/ #1275] | ** Castlevania: Aria of Sorrow (graphical bugs) [https://sourceforge.net/p/desmume/bugs/1275/ #1275] | ||
Line 28: | Line 30: | ||
** Nintendogs (graphical bugs) [https://sourceforge.net/p/desmume/bugs/1371/ #1371] | ** Nintendogs (graphical bugs) [https://sourceforge.net/p/desmume/bugs/1371/ #1371] | ||
** Fossil Fighters - Champions (freezing) [https://sourceforge.net/p/desmume/bugs/1326/ #1326] | ** Fossil Fighters - Champions (freezing) [https://sourceforge.net/p/desmume/bugs/1326/ #1326] | ||
+ | ** Starfy (graphical bugs) [https://sourceforge.net/p/desmume/bugs/1369/ #1369] | ||
+ | * '''#INCONSEQUENTIAL''' Inconsequential Bugs | ||
+ | ** New Touch Party Game (Title screen logo corrupted) [https://sourceforge.net/p/desmume/bugs/655/ #665] | ||
+ | </span> | ||
+ | |||
+ | ===== ------ Homebrew ------ ===== | ||
+ | (When using 0.9.10, which is a turd, make sure you use "config > rom loading > load entirely to ram". Otherwise DLDI won't auto-patch and MPCF won't work.) | ||
+ | * No snags | ||
+ | ** DSCraft [ http://www.smealum.net/dscraft/ ] - Works fine. Use FAT version and MPCF (it's faster, and advanced users might get files to save, even). | ||
+ | * Snags | ||
+ | ** Herocat versus Univillain [ http://www.pouet.net/prod.php?which=58249 ] - Works fine via MPCF or GBAGAME; rom must be named uni.nds via MPCF due to hardcode in rom | ||
+ | ** R4 Firmware - Set Slot-1 Device R4, and specify the directory with your flash card firmware; Then load the NDS file which corresponds to the ROM contents of your flash card (we don't ship desmume with someone's copyrighted flash card roms) | ||
+ | * '''MPCF Tip''' - config > slot 2 > MPCF flash card device. Use path of loaded ROM, usually. |
Revision as of 22:22, 9 October 2015
This is a concise list of tips to get games running. This includes "known bugs" which users should work around themselves and not expect to be fixed any time soon.
------ Pokemon ------
- There are forums dedicated to pokemon gaming elsewhere on the web. Go there.
- Pokemon HeartGold/SoulSilver
- see #SAVEANDLOAD #1345 (timing bugs accumulate; graphical corruption and freezes)
- see #JIT #1272
------ Other games ------
- No snags, with updated desmume
- No snags, with particular settings
- Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0.9.10 versions)
- Shin Megami Tensei: Devil Survivor #1191
- Other rendering is poor (toggle between opengl and softrasterizer renderers to get through game)
- Picross 3D (Lines and puzzle pieces rendering badly, causing frustration) #1301
- #SAVEANDLOAD Runtime snags, save in-game and reload frequently (most likely all timing bugs)
- #TIMING Runtime snags, requires timing tweaks
- Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See #1156
- #JIT Runtime snags, JIT-related (change jit/recompiler blocksize or disable jit/recompiler)
- Warioware Touched (nonplayable(?) behavioural bugs) #1178
- Castlevania: Aria of Sorrow (graphical bugs) #1275
- Final Fantasy IV (graphical bugs) #1180
- Star Wars Revenge of The Sith (graphical bugs) #1179
- Nintendogs (graphical bugs) #1371
- Fossil Fighters - Champions (freezing) #1326
- Starfy (graphical bugs) #1369
- #INCONSEQUENTIAL Inconsequential Bugs
- New Touch Party Game (Title screen logo corrupted) #665
------ Homebrew ------
(When using 0.9.10, which is a turd, make sure you use "config > rom loading > load entirely to ram". Otherwise DLDI won't auto-patch and MPCF won't work.)
- No snags
- DSCraft [ http://www.smealum.net/dscraft/ ] - Works fine. Use FAT version and MPCF (it's faster, and advanced users might get files to save, even).
- Snags
- Herocat versus Univillain [ http://www.pouet.net/prod.php?which=58249 ] - Works fine via MPCF or GBAGAME; rom must be named uni.nds via MPCF due to hardcode in rom
- R4 Firmware - Set Slot-1 Device R4, and specify the directory with your flash card firmware; Then load the NDS file which corresponds to the ROM contents of your flash card (we don't ship desmume with someone's copyrighted flash card roms)
- MPCF Tip - config > slot 2 > MPCF flash card device. Use path of loaded ROM, usually.