KnowledgeBase
From DeSmuME
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===== ------ Other games ------ ===== | ===== ------ Other games ------ ===== | ||
* '''No snags, with updated desmume''' | * '''No snags, with updated desmume''' | ||
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* '''No snags, with particular settings''' | * '''No snags, with particular settings''' | ||
** Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options or else sound and music are broken [https://sourceforge.net/p/desmume/bugs/1342/ #1342] | ** Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options or else sound and music are broken [https://sourceforge.net/p/desmume/bugs/1342/ #1342] | ||
** Zelda: Phantom Hourglass - Use microphone samples [https://sourceforge.net/p/desmume/bugs/1327/ #1327]; Finetune SoftRasterizer "Depth Comparison Threshold" | ** Zelda: Phantom Hourglass - Use microphone samples [https://sourceforge.net/p/desmume/bugs/1327/ #1327]; Finetune SoftRasterizer "Depth Comparison Threshold" | ||
<span id="SAVEANDLOAD"> | <span id="SAVEANDLOAD"> | ||
+ | * '''Text rendering is poor''' (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0.9.10 versions) | ||
+ | ** Shin Megami Tensei: Devil Survivor [https://sourceforge.net/p/desmume/bugs/1191/ #1191] | ||
+ | * '''Other rendering is poor''' (toggle between opengl and softrasterizer renderers to get through game) | ||
* '''#SAVEANDLOAD''' Runtime snags, save in-game and reload frequently (most likely all timing bugs) | * '''#SAVEANDLOAD''' Runtime snags, save in-game and reload frequently (most likely all timing bugs) | ||
** Digimon (freezes in conversation) [https://sourceforge.net/p/desmume/bugs/1040/ #1040] | ** Digimon (freezes in conversation) [https://sourceforge.net/p/desmume/bugs/1040/ #1040] | ||
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** Fossil Fighters - Champions (freezing) [https://sourceforge.net/p/desmume/bugs/1326/ #1326] | ** Fossil Fighters - Champions (freezing) [https://sourceforge.net/p/desmume/bugs/1326/ #1326] | ||
** Starfy (graphical bugs) [https://sourceforge.net/p/desmume/bugs/1369/ #1369] | ** Starfy (graphical bugs) [https://sourceforge.net/p/desmume/bugs/1369/ #1369] | ||
+ | * '''#INCONSEQUENTIAL''' Inconsequential Bugs | ||
+ | ** New Touch Party Game (Title screen logo corrupted) [https://sourceforge.net/p/desmume/bugs/655/ #665] | ||
</span> | </span> | ||
===== ------ Homebrew ------ ===== | ===== ------ Homebrew ------ ===== | ||
+ | (When using 0.9.10, which is a turd, make sure you use "config > rom loading > load entirely to ram". Otherwise DLDI won't auto-patch and MPCF won't work.) | ||
* No snags | * No snags | ||
** DSCraft [ http://www.smealum.net/dscraft/ ] - Works fine. Use FAT version and MPCF (it's faster, and advanced users might get files to save, even). | ** DSCraft [ http://www.smealum.net/dscraft/ ] - Works fine. Use FAT version and MPCF (it's faster, and advanced users might get files to save, even). |
Latest revision as of 01:14, 16 November 2017
This is a concise list of tips to get games running. This includes "known bugs" which users should work around themselves and not expect to be fixed any time soon.
------ Pokemon ------
- There are forums dedicated to pokemon gaming elsewhere on the web. Go there.
- Pokemon HeartGold/SoulSilver
- see #SAVEANDLOAD #1345 (timing bugs accumulate; graphical corruption and freezes)
- see #JIT #1272
------ Other games ------
- No snags, with updated desmume
- No snags, with particular settings
- Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0.9.10 versions)
- Shin Megami Tensei: Devil Survivor #1191
- Other rendering is poor (toggle between opengl and softrasterizer renderers to get through game)
- #SAVEANDLOAD Runtime snags, save in-game and reload frequently (most likely all timing bugs)
- #TIMING Runtime snags, requires timing tweaks
- Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See #1156
- #JIT Runtime snags, JIT-related (change jit/recompiler blocksize or disable jit/recompiler)
- Warioware Touched (nonplayable(?) behavioural bugs) #1178
- Castlevania: Aria of Sorrow (graphical bugs) #1275
- Final Fantasy IV (graphical bugs) #1180
- Star Wars Revenge of The Sith (graphical bugs) #1179
- Nintendogs (graphical bugs) #1371
- Fossil Fighters - Champions (freezing) #1326
- Starfy (graphical bugs) #1369
- #INCONSEQUENTIAL Inconsequential Bugs
- New Touch Party Game (Title screen logo corrupted) #665
------ Homebrew ------
(When using 0.9.10, which is a turd, make sure you use "config > rom loading > load entirely to ram". Otherwise DLDI won't auto-patch and MPCF won't work.)
- No snags
- DSCraft [ http://www.smealum.net/dscraft/ ] - Works fine. Use FAT version and MPCF (it's faster, and advanced users might get files to save, even).
- Snags
- Herocat versus Univillain [ http://www.pouet.net/prod.php?which=58249 ] - Works fine via MPCF or GBAGAME; rom must be named uni.nds via MPCF due to hardcode in rom
- R4 Firmware - Set Slot-1 Device R4, and specify the directory with your flash card firmware; Then load the NDS file which corresponds to the ROM contents of your flash card (we don't ship desmume with someone's copyrighted flash card roms)
- MPCF Tip - config > slot 2 > MPCF flash card device. Use path of loaded ROM, usually.