KnowledgeBase
From DeSmuME
(Difference between revisions)
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** Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options | ** Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options | ||
* Runtime snags, save in-game and reload frequently | * Runtime snags, save in-game and reload frequently | ||
− | ** Pokemon HeartGold/SoulSilver (timing bugs accumulate; graphical corruption and freezes) | + | ** Pokemon HeartGold/SoulSilver (timing bugs accumulate; graphical corruption and freezes); additionally, see [[#JIT]] |
** Digimon (freezes in conversation) | ** Digimon (freezes in conversation) | ||
** Rune Factory (timing bugs accumulate; freezes) [https://sourceforge.net/p/desmume/bugs/1249/ #1249] | ** Rune Factory (timing bugs accumulate; freezes) [https://sourceforge.net/p/desmume/bugs/1249/ #1249] | ||
* Runtime snags, requires timing tweaks | * Runtime snags, requires timing tweaks | ||
** Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See [https://sourceforge.net/p/desmume/bugs/1156/ #1156] | ** Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See [https://sourceforge.net/p/desmume/bugs/1156/ #1156] | ||
+ | <span id="JIT"></span> | ||
* Runtime snags, JIT-related (change jit/recompiler blocksize or disable jit/recompiler) | * Runtime snags, JIT-related (change jit/recompiler blocksize or disable jit/recompiler) | ||
** Warioware Touched (nonplayable(?) behavioural bugs) [https://sourceforge.net/p/desmume/bugs/1178/ #1178] | ** Warioware Touched (nonplayable(?) behavioural bugs) [https://sourceforge.net/p/desmume/bugs/1178/ #1178] |
Revision as of 21:01, 30 March 2014
This is a concise list of tips to get games running. This includes "known bugs" which users should work around themselves and not expect to be fixed any time soon.
Homebrew
- No snags
- DSCraft [ http://www.smealum.net/dscraft/ ] - Works fine. Use FAT version and MPCF (it's faster, and advanced users might get files to save, even).
- Snags
- Herocat versus Univillain [ http://www.pouet.net/prod.php?which=58249 ] - Works fine via MPCF or GBAGAME; rom must be named uni.nds via MPCF due to hardcode in rom
- R4 Firmware - Set Slot-1 Device R4, and specify the directory with your flash card firmware; Then load the NDS file which corresponds to the ROM contents of your flash card (we don't ship desmume with someone's copyrighted flash card roms)
- MPCF Tip - config > slot 2 > MPCF flash card device. Use path of loaded ROM, usually.
Legit
- Pokemon
- There are forums dedicated to pokemon gaming elsewhere on the web. Go there.
- No snags, with updated desmume
- WarioWare DIY (requires > 0.9.9 due to NAND card)
- Jam with the Band (requires > 0.9.9 due to NAND card)
- Dementium II (requires > 0.9.9)
- No snags, advised settings
- Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options
- Runtime snags, save in-game and reload frequently
- Runtime snags, requires timing tweaks
- Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See #1156
- Runtime snags, JIT-related (change jit/recompiler blocksize or disable jit/recompiler)
- Warioware Touched (nonplayable(?) behavioural bugs) #1178
- Castlevania: Aria of Sorrow (graphical bugs) #1275
- Final Fantasy IV (graphical bugs) #1180
- Star Wars Revenge of The Sith (graphical bugs) #1179
- Nintendogs (graphical bugs) #1371
- Fossil Fighters - Champions (freezing) #1326
- Starfy (graphical bugs) #1369