KnowledgeBase

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* Pokemon
 
* Pokemon
 
** There are forums dedicated to pokemon gaming elsewhere on the web. Go there.
 
** There are forums dedicated to pokemon gaming elsewhere on the web. Go there.
 +
** Pokemon HeartGold/SoulSilver
 +
*** see [[#SAVEANDLOAD]] (timing bugs accumulate; graphical corruption and freezes)
 +
*** see [[#JIT]] [https://sourceforge.net/p/desmume/bugs/1272/ #1272]
 
* No snags, with updated desmume
 
* No snags, with updated desmume
 
** WarioWare DIY (requires > 0.9.9 due to NAND card)
 
** WarioWare DIY (requires > 0.9.9 due to NAND card)
 
** Jam with the Band (requires > 0.9.9 due to NAND card)
 
** Jam with the Band (requires > 0.9.9 due to NAND card)
 
** Dementium II (requires > 0.9.9)
 
** Dementium II (requires > 0.9.9)
* No snags, advised settings
+
* No snags, with particular settings
** Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options
+
** Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options or else sound and music are broken
* Runtime snags, save in-game and reload frequently
+
<span id="SAVEANDLOAD">
** Pokemon HeartGold/SoulSilver (timing bugs accumulate; graphical corruption and freezes); additionally, see [[#JIT]] [https://sourceforge.net/p/desmume/bugs/1272/ #1272]
+
* '''#SAVEANDLOAD''' Runtime snags, save in-game and reload frequently (most likely all timing bugs)
 
** Digimon (freezes in conversation)
 
** Digimon (freezes in conversation)
 
** Rune Factory (timing bugs accumulate; freezes) [https://sourceforge.net/p/desmume/bugs/1249/ #1249]
 
** Rune Factory (timing bugs accumulate; freezes) [https://sourceforge.net/p/desmume/bugs/1249/ #1249]
* Runtime snags, requires timing tweaks
+
* '''#TIMING''' Runtime snags, requires timing tweaks  
 
** Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See [https://sourceforge.net/p/desmume/bugs/1156/ #1156]
 
** Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See [https://sourceforge.net/p/desmume/bugs/1156/ #1156]
 
<span id="JIT">
 
<span id="JIT">

Revision as of 21:09, 30 March 2014

This is a concise list of tips to get games running. This includes "known bugs" which users should work around themselves and not expect to be fixed any time soon.

Homebrew
  • No snags
  • Snags
    • Herocat versus Univillain [ http://www.pouet.net/prod.php?which=58249 ] - Works fine via MPCF or GBAGAME; rom must be named uni.nds via MPCF due to hardcode in rom
    • R4 Firmware - Set Slot-1 Device R4, and specify the directory with your flash card firmware; Then load the NDS file which corresponds to the ROM contents of your flash card (we don't ship desmume with someone's copyrighted flash card roms)
  • MPCF Tip - config > slot 2 > MPCF flash card device. Use path of loaded ROM, usually.
Legit
  • Pokemon
    • There are forums dedicated to pokemon gaming elsewhere on the web. Go there.
    • Pokemon HeartGold/SoulSilver
  • No snags, with updated desmume
    • WarioWare DIY (requires > 0.9.9 due to NAND card)
    • Jam with the Band (requires > 0.9.9 due to NAND card)
    • Dementium II (requires > 0.9.9)
  • No snags, with particular settings
    • Golden Sun: Dark Dawn - Use advanced SPU logic and synchronous sound options or else sound and music are broken

  • #SAVEANDLOAD Runtime snags, save in-game and reload frequently (most likely all timing bugs)
    • Digimon (freezes in conversation)
    • Rune Factory (timing bugs accumulate; freezes) #1249
  • #TIMING Runtime snags, requires timing tweaks
    • Bowser's Inside Story - Very sensitive to timing. Try "Enable Advanced Bus-level Timing". See #1156

  • #JIT Runtime snags, JIT-related (change jit/recompiler blocksize or disable jit/recompiler)
    • Warioware Touched (nonplayable(?) behavioural bugs) #1178
    • Castlevania: Aria of Sorrow (graphical bugs) #1275
    • Final Fantasy IV (graphical bugs) #1180
    • Star Wars Revenge of The Sith (graphical bugs) #1179
    • Nintendogs (graphical bugs) #1371
    • Fossil Fighters - Champions (freezing) #1326
    • Starfy (graphical bugs) #1369

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