0.9.2 press release
This version of DeSmuME releases some odds and ends. A few new games are playable, and RTC works for day/night games. Additionally, the windows and linux ports have had a slew of new features added. And finally, the addition of a preliminary software rasterizer (which may be selected instead of opengl) will allow you to work around frustrating display issues.
bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes [zeromus] bug: add support for sleep mode and power registers [luigi__] bug: important fixes to RTC so correct time is actually told [luigi__] bug: fix card reads below 0x8000; fixes some game freezes [normatt] bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus, matusz] enh: add sram to GBA game addon emulation for importing savefiles [zeromus] enh: many improvements and feature hookups in linux ports [matusz, luigi__]
bug: fix specular texture mapping mode [luigi__] bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax] bug: viewports finally correctly handled [zeromus] enh: add software rasterizer. quirky, but on par with opengl [zeromus]
bug: mitigate bad frameskipper; default to old frameskipping mode [zeromus] bug: fixes with recent roms and zipfile loading [zeromus] bug: fix window position memory [zeromus] enh: bios and firmware may now be used and booted [luigi__] enh: many display, OSD, and input enhancements [luigi__] enh: brand new hotkey and controls binding system [zeromus] enh: configurable screen separation [luigi__] enh: fast forward key [pa__] enh: improvements to mic [luigi__] enh: faster updates in debug tools, up to once per frame [pa__]
Mac OS X Port:
enh: added Italian translation thanks to Paolo Bernini [jeff] enh: resurrection of GDB stub [sigmaris]