Test Cases
From DeSmuME
(Difference between revisions)
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+ | - BitUnPack - dslinux.nds | ||
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- FF4 map zoning | - FF4 map zoning |
Revision as of 19:46, 2 March 2009
Bios
- BitUnPack - dslinux.nds
RSCS flags
- FF4 map zoning
RTC
- SPP, menu (night or day)
extrotbg2 -> rot_tiled_16bit_entry
- SPP, level 3-8 area 2 (the rotate rooms)
affine bg
- DMA new params each scanline * SPP, level 3-8 area 2 (the rotate rooms). also, you can test wrapping/zeroing out of bounds areas by hitting the top right rotate button - rely on param accumulation * ?
Sprite Windows
- Hulk, level intro (round iris effect) - Mario Kart, powerup box
Sprite blending
- Mario Party, in adventure mode, the players sprites on top screen
Vertex coord source (mode 1)
- NSMB, Scrolling elements in area select maps - SM64, scrolling water/lava/etc textures, transparent ? blocks, and some others
Vertex coord source (mode 2)
- SM64, star in intro, golden and silver stars in game - NSMB, star coins
Vertex coord source (mode 3)
- ?
Toon shading
- SM64, the file selection screen, the rainbow effect on character when taking a cap - NSMB, the rainbow effect on Mario when using a star
Dual screen 3d
- Etrian odyssey (uses obj to display alternate screen?) - NSMB and SM64, some mini-games