Test Cases

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Bios
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- BitUnPack - dslinux.nds
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RSCS flags
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- FF4 map zoning
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RTC
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- SPP, menu (night or day)
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 +
extrotbg2 -> rot_tiled_16bit_entry
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- SPP, level 3-8 area 2 (the rotate rooms)
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affine bg
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- DMA new params each scanline
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  * SPP, level 3-8 area 2 (the rotate rooms). also, you can test wrapping/zeroing out of bounds areas by hitting the top right rotate button
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- rely on param accumulation
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  * ?
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Sprite Windows
 
Sprite Windows
 
  - Hulk, level intro (round iris effect)
 
  - Hulk, level intro (round iris effect)
 
  - Mario Kart, powerup box
 
  - Mario Kart, powerup box
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Sprite blending
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- Mario Party, in adventure mode, the players sprites on top screen
  
 
Vertex coord source (mode 1)
 
Vertex coord source (mode 1)
 
  - NSMB, Scrolling elements in area select maps
 
  - NSMB, Scrolling elements in area select maps
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- SM64, scrolling water/lava/etc textures, transparent ? blocks, and some others
  
 
Vertex coord source (mode 2)
 
Vertex coord source (mode 2)
  - SM64, star in intro
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  - SM64, star in intro, golden and silver stars in game
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- NSMB, star coins
  
 
Vertex coord source (mode 3)
 
Vertex coord source (mode 3)
 
  - ?
 
  - ?
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 +
Toon shading
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- SM64, the file selection screen, the rainbow effect on character when taking a cap
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- NSMB, the rainbow effect on Mario when using a star
  
 
Dual screen 3d
 
Dual screen 3d
 
  - Etrian odyssey (uses obj to display alternate screen?)
 
  - Etrian odyssey (uses obj to display alternate screen?)
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- NSMB and SM64, some mini-games
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Microphone
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- WarioWare Touched! - Mike (the robot) microgame sequence
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- Phoenix Wright - Press Y during a cross-examination and say "Hold it" etc
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- Mario & Sonic - Ancient Olympic Games Airship minigame in the Gallery
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- Zelda Phantom Hourglass - Entrance to Fire Temple, others
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- Cooking Mama - Pork curry and rice

Latest revision as of 19:56, 4 April 2009

Bios

- BitUnPack - dslinux.nds

RSCS flags

- FF4 map zoning

RTC

- SPP, menu (night or day)

extrotbg2 -> rot_tiled_16bit_entry

- SPP, level 3-8 area 2 (the rotate rooms)

affine bg

- DMA new params each scanline
  * SPP, level 3-8 area 2 (the rotate rooms). also, you can test wrapping/zeroing out of bounds areas by hitting the top right rotate button
- rely on param accumulation
  * ?

Sprite Windows

- Hulk, level intro (round iris effect)
- Mario Kart, powerup box

Sprite blending

- Mario Party, in adventure mode, the players sprites on top screen

Vertex coord source (mode 1)

- NSMB, Scrolling elements in area select maps
- SM64, scrolling water/lava/etc textures, transparent ? blocks, and some others

Vertex coord source (mode 2)

- SM64, star in intro, golden and silver stars in game
- NSMB, star coins

Vertex coord source (mode 3)

- ?

Toon shading

- SM64, the file selection screen, the rainbow effect on character when taking a cap
- NSMB, the rainbow effect on Mario when using a star

Dual screen 3d

- Etrian odyssey (uses obj to display alternate screen?)
- NSMB and SM64, some mini-games

Microphone

- WarioWare Touched! - Mike (the robot) microgame sequence
- Phoenix Wright - Press Y during a cross-examination and say "Hold it" etc
- Mario & Sonic - Ancient Olympic Games Airship minigame in the Gallery
- Zelda Phantom Hourglass - Entrance to Fire Temple, others
- Cooking Mama - Pork curry and rice
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