Test Cases
From DeSmuME
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+ | Bios | ||
+ | - BitUnPack - dslinux.nds | ||
+ | |||
+ | RSCS flags | ||
+ | - FF4 map zoning | ||
+ | |||
+ | RTC | ||
+ | - SPP, menu (night or day) | ||
+ | |||
+ | extrotbg2 -> rot_tiled_16bit_entry | ||
+ | - SPP, level 3-8 area 2 (the rotate rooms) | ||
+ | |||
+ | affine bg | ||
+ | - DMA new params each scanline | ||
+ | * SPP, level 3-8 area 2 (the rotate rooms). also, you can test wrapping/zeroing out of bounds areas by hitting the top right rotate button | ||
+ | - rely on param accumulation | ||
+ | * ? | ||
+ | |||
Sprite Windows | Sprite Windows | ||
- Hulk, level intro (round iris effect) | - Hulk, level intro (round iris effect) | ||
- Mario Kart, powerup box | - Mario Kart, powerup box | ||
+ | |||
+ | Sprite blending | ||
+ | - Mario Party, in adventure mode, the players sprites on top screen | ||
Vertex coord source (mode 1) | Vertex coord source (mode 1) | ||
- NSMB, Scrolling elements in area select maps | - NSMB, Scrolling elements in area select maps | ||
+ | - SM64, scrolling water/lava/etc textures, transparent ? blocks, and some others | ||
Vertex coord source (mode 2) | Vertex coord source (mode 2) | ||
− | - SM64, star in intro | + | - SM64, star in intro, golden and silver stars in game |
+ | - NSMB, star coins | ||
Vertex coord source (mode 3) | Vertex coord source (mode 3) | ||
- ? | - ? | ||
+ | |||
+ | Toon shading | ||
+ | - SM64, the file selection screen, the rainbow effect on character when taking a cap | ||
+ | - NSMB, the rainbow effect on Mario when using a star | ||
Dual screen 3d | Dual screen 3d | ||
- Etrian odyssey (uses obj to display alternate screen?) | - Etrian odyssey (uses obj to display alternate screen?) | ||
+ | - NSMB and SM64, some mini-games | ||
+ | |||
+ | Microphone | ||
+ | - WarioWare Touched! - Mike (the robot) microgame sequence | ||
+ | - Phoenix Wright - Press Y during a cross-examination and say "Hold it" etc | ||
+ | - Mario & Sonic - Ancient Olympic Games Airship minigame in the Gallery | ||
+ | - Zelda Phantom Hourglass - Entrance to Fire Temple, others | ||
+ | - Cooking Mama - Pork curry and rice |
Latest revision as of 19:56, 4 April 2009
Bios
- BitUnPack - dslinux.nds
RSCS flags
- FF4 map zoning
RTC
- SPP, menu (night or day)
extrotbg2 -> rot_tiled_16bit_entry
- SPP, level 3-8 area 2 (the rotate rooms)
affine bg
- DMA new params each scanline * SPP, level 3-8 area 2 (the rotate rooms). also, you can test wrapping/zeroing out of bounds areas by hitting the top right rotate button - rely on param accumulation * ?
Sprite Windows
- Hulk, level intro (round iris effect) - Mario Kart, powerup box
Sprite blending
- Mario Party, in adventure mode, the players sprites on top screen
Vertex coord source (mode 1)
- NSMB, Scrolling elements in area select maps - SM64, scrolling water/lava/etc textures, transparent ? blocks, and some others
Vertex coord source (mode 2)
- SM64, star in intro, golden and silver stars in game - NSMB, star coins
Vertex coord source (mode 3)
- ?
Toon shading
- SM64, the file selection screen, the rainbow effect on character when taking a cap - NSMB, the rainbow effect on Mario when using a star
Dual screen 3d
- Etrian odyssey (uses obj to display alternate screen?) - NSMB and SM64, some mini-games
Microphone
- WarioWare Touched! - Mike (the robot) microgame sequence - Phoenix Wright - Press Y during a cross-examination and say "Hold it" etc - Mario & Sonic - Ancient Olympic Games Airship minigame in the Gallery - Zelda Phantom Hourglass - Entrance to Fire Temple, others - Cooking Mama - Pork curry and rice