Test Cases
From DeSmuME
Revision as of 19:56, 4 April 2009 by 68.58.135.219 (Talk)
Bios
- BitUnPack - dslinux.nds
RSCS flags
- FF4 map zoning
RTC
- SPP, menu (night or day)
extrotbg2 -> rot_tiled_16bit_entry
- SPP, level 3-8 area 2 (the rotate rooms)
affine bg
- DMA new params each scanline * SPP, level 3-8 area 2 (the rotate rooms). also, you can test wrapping/zeroing out of bounds areas by hitting the top right rotate button - rely on param accumulation * ?
Sprite Windows
- Hulk, level intro (round iris effect) - Mario Kart, powerup box
Sprite blending
- Mario Party, in adventure mode, the players sprites on top screen
Vertex coord source (mode 1)
- NSMB, Scrolling elements in area select maps - SM64, scrolling water/lava/etc textures, transparent ? blocks, and some others
Vertex coord source (mode 2)
- SM64, star in intro, golden and silver stars in game - NSMB, star coins
Vertex coord source (mode 3)
- ?
Toon shading
- SM64, the file selection screen, the rainbow effect on character when taking a cap - NSMB, the rainbow effect on Mario when using a star
Dual screen 3d
- Etrian odyssey (uses obj to display alternate screen?) - NSMB and SM64, some mini-games
Microphone
- WarioWare Touched! - Mike (the robot) microgame sequence - Phoenix Wright - Press Y during a cross-examination and say "Hold it" etc - Mario & Sonic - Ancient Olympic Games Airship minigame in the Gallery - Zelda Phantom Hourglass - Entrance to Fire Temple, others - Cooking Mama - Pork curry and rice