Release 0.9.1
From DeSmuME
0.9.1 press release
With this release, we have fixed a number of emulation bugs, as well as added the following features which you might be interested in: Mic, rumble, and PSG white noise. Once again we found a number of refinements to make in the GPU, for instance: blending, mosaic, affine modes; so your game might run more accurately than ever. Watch out, though--your savestates are probably invalidated once again. Sorry!
General/Core:
enh: GBA slot emulation [CrazyMax] - Rumble support (windows only) - GBA game enh: Mic support (windows only?) [luigi__] enh: Preliminary cheats system [CrazyMax] enh: Savestates invalidated, as more variables have been added. bug: Added PSG white noise [luigi__] bug: fix arm/thumb ROR [zeromus] bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus] bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__] bug: Much work on FIFOs, still not finished [CrazyMax] bug: Many fixes to dma [zeromus, CrazyMax] bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]
Graphics:
bug: Added sprite blending [luigi__] bug: more correct mosaic effects, still imperfect [zeromus] bug: Many fixes to tile rendering; all graphics tests now pass [luigi__] bug: fix crashes in some affine BG [zeromus] bug: Implement some pos test function [luigi__] bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus] bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus] bug: fix texture coordinate generation, including environment mapping [zeromus] bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus] bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus] bug: [ 2488334 ].1 fixes to layer compositing [luigi__] bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus] bug: Improvements to 3d h-scrolling [luigi__] bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved) bug: Add optional fragment shading pipeline (more precision) [luigi__] bug: Fix bug where some sprites got cut of on x=255 [zeromus] bug: Implement GXSTAT register [CrazyMax]
Windows:
bug: resizing and rotating work in vista [luigi__] enh: 0 frameskip now lets emulator run at excess speed [zeromus]
Mac OS X Port:
bug: left key setting no longer gets confused with the right key [jeff] enh: more keys can be mapped