Release 0.9.11
From DeSmuME
Release Date: April 14, 2015 (r4908-r5146)
In this version, we have focused on the Cocoa frontend, but there have been some good core fixes over so long. Notably, the save-related issues resulting in the advice "dont use 0.9.10" have been resolved.
General/Core:
bug: fix large numbers of games not being able to save anymore bug: fix some missing sound effects due to wrong volumes in some boot scenarios and other things bug: fix freezes due to tiny looping sounds bug: fix many big endian issues bug: fix some apparently rarely-used CPU instructions, no known consequences bug: fix (block) reading of some GPU registers bug: fix action replay code type 0xE bug: fix reading of last 4 bytes of rom bug: large improvements to stability of GDB stub bug: support w-buffer support in OpenGL renderers bug: fix unpredictable crashes in some 3d scenes from w=0 enh: better loading of roms (bad patches) with wrong size info in header enh: warn user sometimes when 'stream rom from disk' will create malfunctions enh: add xBRZ filters enh: add "TXT Hack" for software rasterizer to improve text rendering in some games
Windows:
bug: fix 5x filters enh: support import of action replay save files (.dss) enh: add antialiasing option for OpenGL renderers enh: don't malfunction if saveram is unavailable or read-only
Cocoa:
bug: 16-bit to 32-bit color space conversions no longer darken video or images bug: fix intermittent issues with loading user defaults on app startup bug: fix rendering inaccuracies of the video preview in the app display preferences bug: fix various UI font rendering and text alignment issues on OS X Yosemite bug: fix crackly sound from N-sync and Z-sync methods enh: make N-sync method the default sound sync method since it has much lower latency than P-sync method enh: add support for gdbstub (Tools > Show GDB Stub Control) (only available on custom builds using the dev+ build target) enh: optimize input handling to use less CPU enh: add support for App Nap when the app is in an idle state (only supported on OS X Mavericks and later) enh: add Execution Control panel (Emulation > Show Execution Control), now with frame advance and frame jump controls enh: auto frame skip is now smoother enh: further improve execution timing accuracy enh: improve overall video performance enh: render video through a 3-stage filtering pipeline, (Video Source)-->(Pixel Scaler)-->(Video Output) enh: add the following video source filters - Deposterize enh: add the following video output filters - Bicubic B-Spline, Bicubic Mitchell-Netravali, Lanczos2, Lanczos3 enh: add ability to run all existing pixel scalers on either the CPU or the GPU enh: add ability to toggle the main and touch display positions (View > Toggle All Displays) enh: add preliminary support for replay playback and recording enh: add support for turbo and autohold enh: add support for the entire suite of slot-2 devices (Emulation > Show SLOT-2 Manager) enh: add support for using the host machine's audio input device for emulating the NDS microphone (Emulation > Show Microphone Settings) enh: change the sine wave tone generator's range from 100Hz-5000Hz to 40Hz-4000Hz enh: reorganize the menu options to more logical locations enh: greatly improve the File Migration Assistant (now renamed Game Data Migration Assistant) and ROM Info panel with a more modern and space efficient look and feel enh: miscellaneous user interface improvements
Linux:
bug: fix screen gap bug bug: workaround for std::bad_alloc exceptions compiler bugs enh: add experimental AV recording enh: generally improve main loop throttling and skipping enh: massive improvements to HUD and menu layout enh: add window sizing options and sound interpolation options enh: add Lid button; disallow U+D, L+R; manual option saving